Ranked run
Black Belt
Run ryisu185yeud70g · Sep 15, 2026, 12:14 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 26
Round result: win

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +30% Cooldown Speed permanently.
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +60% Cooldown Speed permanently.
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 150% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 3Ginsage · Ninflora · Quillustrous
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +30% Cooldown Speed permanently.Potential interaction with Ninflora, Quillustrous.
- Ninflora references GrassThis and your Grass allies gain +60% Cooldown Speed permanently.Potential interaction with Ginsage, Quillustrous.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGachapod: 300 · Ginsage: 450 · Omnichrome: 1 · Ninflora: 150 · Quillustrous: 450 · Omnichrome: 1
Round inventory
Trinkets
171 trinkets · 56 types

Bargain Bin
The first Common monster you buy each day is free.

Small Club × 3
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Sea Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Market License × 3
Increase shop rank by 1.

Fire Orb × 3
Your Fire monsters have +3 Burn.

Poison Bell × 4
Toxic monsters in your shop have +6 Poison.

Zenith Stone × 8
When your monsters gain stats, they gain +80% more (except Multicast).

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Power Band × 8
Give the first monster you buy each day +20 Damage.

Earth Crest × 3
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Training Weights × 4
+100 HP

Fire Bell × 4
Fire monsters in your shop have +5 Burn.

Mysterious Mask
Choose a trainer and gain their ability.

Quick Flag × 5
Your monsters in the leftmost column have +5% Cooldown Speed.

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Membership Card × 3
You can use 1 additional Item each day.

Scrap Sword × 5
Your monsters have +2 Damage for each Common Trinket you have.

Sapphire Amulet × 4
You receive 25% more Heal.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Poison Orb × 7
Your Toxic monsters have +3 Poison.

Rally Flag × 3
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Metal Bat × 4
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Fancy Sword × 6
Your monsters have +3% Damage for each Trinket you have.

Barbell × 7
+5000 HP

Mighty Bell × 5
Monsters in your shop have +300 Damage.

Giant Club × 3
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Metronome × 6
When your monsters cast, they gain +10 Damage for this battle.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Tempo Charm × 6
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Crown × 3
Your top middle monster has +20 Damage.

Warhorn × 3
On Battle Start Your monsters gain +10 Damage permanently.

Terrarium × 2
Your Bug monsters have +20% Damage.

Gold Trophy × 2
On Victory Gain $8.

Topaz Amulet × 6
You receive 25% more Shield.

Ancient Plume × 3
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Silver Watch × 3
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Power Bell × 2
Monsters in your shop have +25 Damage.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Blitz Bell × 2
Monsters in your shop have +30% Cooldown Speed.

Winged Crown
Your top middle monster has +1 Multicast.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Gold Nugget × 4
Increase Income by $3.

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Wood Sword
Your monsters have +5 Damage.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Rainbow Pearl
All monsters in your shop are SHINY.

Razor Beak
Your Flying monsters have +1 Multicast.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Rocket Boots
Monsters in your shop gain Flying typing.
