Ranked run
Burglar
Run lzu7os5y8we9hyn · Sep 15, 2026, 5:33 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 16
Round result: win

Danuki
Tier 4 · Cost 50
On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki)
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +48% Cooldown Speed for this battle.
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 180% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +120 Shield and +120 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 4Danuki · Shikitsune · Petrirex · Nekoffin
- Curio × 2Gachapod · Nekoffin
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDanuki: 40 · Gachapod: 240 · Shikitsune: 100 · Quillustrous: 540 · Petrirex: 100 · Nekoffin: 750
Round inventory
Trinkets
65 trinkets · 34 types

Quick Flag × 7
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy × 4
On Victory Gain $8.

Boxing Glove × 7
On Victory Your team gains +5 Damage permanently.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Power Crown × 3
Your top middle monster has +20 Damage.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Barbell × 2
+5000 HP

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Market License × 2
Increase shop rank by 1.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Wood Sword
Your monsters have +5 Damage.

Training Weights × 2
+100 HP

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Research Notes
Legendary monsters are much more likely to appear in your shop.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Rainbow Pearl
All monsters in your shop are SHINY.

Excalibur
Your monsters have +350 Damage.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Mighty Bell
Monsters in your shop have +300 Damage.

Haste Orb
Your monsters have +15% Cooldown Speed.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Gold Nugget
Increase Income by $3.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.
