Ranked run
Lucky Girl
Run tgsr5uunruo449p · Sep 16, 2026, 8:21 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 6
Round result: win

Rubbin
Tier 1 · Cost 15
Gain a random non-unique Common Trinket.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Leafleap
Tier 1 · Cost 15
On Bought Give all monsters in the shop, on your team, and on your bench +10 Damage for the rest of the run.
No equipment observed on this monster.

Kickrane
Tier 3 · Cost 40
This and all your allies gain +20 Damage permanently.
No equipment observed on this monster.

Kickrane
Tier 3 · Cost 40
This and all your allies gain +20 Damage permanently.
No equipment observed on this monster.

Aviarab
Tier 2 · Cost 20
On Bought Give Flying monsters in the shop +2 Multicast for the rest of the run.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Leafleap · Aviarab
- Flying × 2Kickrane · Aviarab
Ability text matches
- Aviarab references FlyingOn Bought Give Flying monsters in the shop +2 Multicast for the rest of the run.Potential interaction with Kickrane, Kickrane.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRubbin: 40 · Leafleap: 80 · Kickrane: 30 · Kickrane: 30 · Aviarab: 30
- HealSukoi: 80
Round inventory
Trinkets
7 trinkets · 7 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Market License
Increase shop rank by 1.

Sapphire Ring
Monsters in your shop have +10% Heal.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Power Crown
Your top middle monster has +20 Damage.

Gold Trophy
On Victory Gain $8.

Wood Sword
Your monsters have +5 Damage.
