Ranked run

Musician

Run wg7qsxsss14z3mu · Jul 29, 2026, 12:21 PM

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Patch unknownUpdated Jul 29, 2026, 2:18 PM6 observed rounds
Outcomeunknown
Record42
MMR1413?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 2:18 PM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Cicadence

Bug

Tier 3 · Cost 25

Cooldown2s
Multicast
Damage100
On Cast

Trigger the Bug ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Brawlmantis

BugFighting

Tier 2 · Cost 30

Cooldown5.5s
Multicast
Damage50
On Victory

This and Common allies gain +10 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +100% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 5Gildshell · Cicadence · Brawlmantis · Bumblebolt · Formiqueen

Ability text matches

  • Cicadence references BugTrigger the Bug ally above.Potential interaction with Gildshell, Brawlmantis, Bumblebolt, Formiqueen.
  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Formiqueen1,948 rounds together · 56% round win association1,948 observed win/loss round results
  • Cicadence + Formiqueen1,826 rounds together · 54% round win association1,826 observed win/loss round results
  • Bumblebolt + Cicadence784 rounds together · 56% round win association784 observed win/loss round results
  • Brawlmantis + Bumblebolt697 rounds together · 60% round win association697 observed win/loss round results
  • Bumblebolt + Ironcore694 rounds together · 52% round win association694 observed win/loss round results
  • Brawlmantis + Formiqueen603 rounds together · 58% round win association603 observed win/loss round results
  • Bumblebolt + Gildshell566 rounds together · 50% round win association566 observed win/loss round results
  • Formiqueen + Ironcore504 rounds together · 49% round win association504 observed win/loss round results
  • Brawlmantis + Cicadence401 rounds together · 55% round win association401 observed win/loss round results
  • Formiqueen + Gildshell380 rounds together · 63% round win association380 observed win/loss round results
  • Cicadence + Gildshell213 rounds together · 62% round win association213 observed win/loss round results
  • Cicadence + Ironcore181 rounds together · 45% round win association181 observed win/loss round results
  • Brawlmantis + Gildshell169 rounds together · 51% round win association169 observed win/loss round results
  • Gildshell + Ironcore58 rounds together · 50% round win association58 observed win/loss round results
  • Brawlmantis + Ironcore32 rounds together · 75% round win association32 observed win/loss round results

Team toolkit

  • DamageGildshell: 1 · Cicadence: 100 · Brawlmantis: 50 · Ironcore: 30 · Bumblebolt: 9 · Formiqueen: 180
  • ShockBumblebolt: 3

Round inventory

Trinkets

12 trinkets · 8 types

Gold Trophy × 2

On Victory Gain $8.

Power Crown

Your top middle monster has +20 Damage.

Haste Orb

Your monsters have +15% Cooldown Speed.

Gold-o-matic

At the start of each day, gain $30.

Speed Crest × 3

Your monsters in the rightmost column have +20% Cooldown Speed.

Terrarium × 2

Your Bug monsters have +20% Damage.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Mega Duplicator

Gain 2 additional copies of the next Trinket you get from a gift.