Ranked run

Swim Coach

Run u1g5jacivqzn0qv · Aug 31, 2026, 5:30 AM

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Patch unknownUpdated Aug 31, 2026, 5:42 AM5 observed rounds
Outcomeunknown
Record23
MMR2244?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 3

Round result: loss

Open in Team Builder
Patch unknownUpdated Aug 31, 2026, 5:42 AM4 board slots4 trinkets
4 of 6board slots filled
Slot 1Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast3
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 2Dewlotl · Swoonet

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageDewlotl: 30 · Swoonet: 30 · Gildshell: 1 · Gildshell: 1
  • HealDewlotl: 30 · Swoonet: 30

Round inventory

Trinkets

4 trinkets · 3 types

Bargain Bin

The first Common monster you buy each day is free.

Gold Bracelet × 2

At the start of each day, give a random monster +8 Sell Value.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.