Ranked run

Monster Ranger

Run 849sjsr1nxn72em · Jun 22, 2026, 3:45 PM

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Patch unknownUpdated Jul 25, 2026, 2:46 PM1 observed rounds
Outcomeunknown
Record01
MMR1785?
Tiergold

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 2:46 PM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 3

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +12% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +100% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock24
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Galvanine · Pylong · Frizzly

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Pylong, Frizzly.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Velocect1,491 rounds together · 48% round win association1,491 observed win/loss round results
  • Frizzly + Velocect1,166 rounds together · 52% round win association1,166 observed win/loss round results
  • Pylong + Velocect838 rounds together · 49% round win association838 observed win/loss round results
  • Ironcore + Velocect791 rounds together · 47% round win association791 observed win/loss round results
  • Ironcore + Pylong652 rounds together · 50% round win association652 observed win/loss round results
  • Galvanine + Ironcore608 rounds together · 48% round win association608 observed win/loss round results
  • Boomagon + Ironcore506 rounds together · 50% round win association506 observed win/loss round results
  • Boomagon + Frizzly444 rounds together · 43% round win association444 observed win/loss round results
  • Frizzly + Ironcore407 rounds together · 43% round win association407 observed win/loss round results
  • Boomagon + Galvanine308 rounds together · 47% round win association308 observed win/loss round results
  • Frizzly + Pylong291 rounds together · 42% round win association291 observed win/loss round results
  • Galvanine + Pylong246 rounds together · 48% round win association246 observed win/loss round results
  • Boomagon + Pylong181 rounds together · 51% round win association181 observed win/loss round results
  • Galvanine + Velocect121 rounds together · 36% round win association121 observed win/loss round results
  • Frizzly + Galvanine73 rounds together · 36% round win association73 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Galvanine: 10 · Ironcore: 30 · Velocect: 25 · Pylong: 1 · Frizzly: 1
  • ShockGalvanine: 6 · Pylong: 15 · Frizzly: 24

Round inventory

Trinkets

6 trinkets · 4 types

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Market License × 2

Increase shop rank by 1.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.