Ranked run
Swim Coach
Run cw05dqtkoco9azz · Jul 25, 2026, 1:50 PM
Patch unknownUpdated Jul 25, 2026, 2:49 PM11 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 1
Round result: loss
Patch unknownUpdated Jul 25, 2026, 2:49 PM3 board slots0 trinkets
3 of 6board slots filled
Slot 1Level 1

Frizzly
Electric
Tier 2 · Cost 25
Cooldown7s
Multicast—
Damage1
Shock8
On Battle Start
Trigger this.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Panbud
Grass
Tier 1 · Cost 10
Cooldown5.5s
Multicast—
Damage25
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Venopuff
Toxic
Tier 1 · Cost 15
Cooldown3.5s
Multicast—
Poison4
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Panbud + Venopuff107 rounds together · 46% round win association107 observed win/loss round results
- Frizzly + Venopuff59 rounds together · 56% round win association59 observed win/loss round results
- Frizzly + Panbud32 rounds together · 44% round win association32 observed win/loss round results
Team toolkit
- DamageFrizzly: 1 · Panbud: 25
- PoisonVenopuff: 4
- ShockFrizzly: 8
Round inventory
Trinkets
0 trinkets · 0 types
No trinkets were observed for this round.
