Ranked run
Burglar
Run ymg0nqc6gg0ar9e · Sep 3, 2026, 7:41 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 9
Round result: win

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +15 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Emburn
Tier 2 · Cost 30
On Knockout of any monster, this gains +12 Burn permanently.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 3Rattleghast · Nekoffin · Emburn
- Curio × 2Nekoffin · Furnadon
- Fire × 2Emburn · Furnadon
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnEmburn: 18 · Furnadon: 12
- DamageNekoffin: 500 · Onsetra: 100
- HealSukoi: 80
- PoisonRattleghast: 1
Round inventory
Trinkets
33 trinkets · 19 types

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Training Weights × 3
+100 HP

Wood Sword × 3
Your monsters have +5 Damage.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Bargain Bin
The first Common monster you buy each day is free.

Fire Orb
Your Fire monsters have +3 Burn.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Topaz Ring
Monsters in your shop have +10% Shield.

Junk
Does nothing.

Gold Bar
Increase Income by $10.

Rally Flag × 2
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Gold Trophy × 2
On Victory Gain $8.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.
