Ranked run
Lucky Girl
Run k09inccpanml364 · Sep 13, 2026, 11:59 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 7
Round result: win

Humbolt
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1.2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Gildshell
Tier 2 · Cost 20
+40 Sell Value permanently.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Bumblebolt
Tier 1 · Cost 10
+3 Shock for this battle.
No equipment observed on this monster.

Talonite
Tier 2 · Cost 20
+20 Shield permanently for each Rock ally and +1 Multicast permanently for each Flying ally.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Flying × 3Humbolt · Plunderbird · Talonite
- Bug × 2Gildshell · Bumblebolt
- Electric × 2Humbolt · Bumblebolt
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1.2 second(s). (Ironcore can't receive charge)Potential interaction with Humbolt, Bumblebolt.
- Talonite references Flying+20 Shield permanently for each Rock ally and +1 Multicast permanently for each Flying ally.Potential interaction with Humbolt, Plunderbird.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageHumbolt: 30 · Ironcore: 30 · Gildshell: 1 · Plunderbird: 1 · Bumblebolt: 9 · Talonite: 30
- HealPlunderbird: 25
- ShockHumbolt: 1 · Bumblebolt: 3
Round inventory
Trinkets
5 trinkets · 5 types

Training Weights
+100 HP

Gold Trophy
On Victory Gain $8.

Power Band
Give the first monster you buy each day +20 Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Fire Bell
Fire monsters in your shop have +5 Burn.
