Ranked run
Swim Coach
Run x681ifiaw8u95jo · Sep 5, 2026, 9:45 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 12
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Orcana
Tier 4 · Cost 45
Has an additional +600 Damage and +600 Heal for each ally of level 3 or above.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 3 additional time(s).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Sukoi · Steamscuttle · Orcana
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Orcana.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15
- DamageOnsetra: 300
- HealSukoi: 80 · Steamscuttle: 90 · Orcana: 200
Round inventory
Trinkets
16 trinkets · 11 types

Gold Trophy × 4
On Victory Gain $8.

Wood Sword
Your monsters have +5 Damage.

Membership Card
You can use 1 additional Item each day.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Haste Orb × 3
Your monsters have +15% Cooldown Speed.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Barbell
+5000 HP

Mysterious Mask
Choose a trainer and gain their ability.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.
