Ranked run
Burglar
Run na06bbcquzzebks · Sep 10, 2026, 5:37 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 14
Round result: win

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Danuki
Tier 4 · Cost 50
On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki)
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +120 Damage permanently.
No equipment observed on this monster.

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +5 Poison this battle for each ally Knockout.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 4Danuki · Nekoffin · Vengrieve · Rattleghast
- Curio × 3Shrinell · Nekoffin · Dollhime
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 480 · Danuki: 40 · Nekoffin: 750
- PoisonRattleghast: 1
Round inventory
Trinkets
86 trinkets · 27 types

Sapphire Ring × 8
Monsters in your shop have +10% Heal.

Junk
Does nothing.

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Topaz Ring × 7
Monsters in your shop have +10% Shield.

Power Pouch × 9
When you buy an item, give your monsters +2 Damage.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Training Weights × 4
+100 HP

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy × 5
On Victory Gain $8.

Gold Bracelet × 9
At the start of each day, give a random monster +8 Sell Value.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Nugget × 3
Increase Income by $3.

Wood Sword × 5
Your monsters have +5 Damage.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Mysterious Mask
Choose a trainer and gain their ability.

Rocket Boots
Monsters in your shop gain Flying typing.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Power Bell
Monsters in your shop have +25 Damage.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Razor Beak × 4
Your Flying monsters have +1 Multicast.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Mighty Bell
Monsters in your shop have +300 Damage.

Blitz Bell × 3
Monsters in your shop have +30% Cooldown Speed.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Haste Orb
Your monsters have +15% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.
