Ranked run
Burglar
Run jui4hk2upd171nn · Sep 16, 2026, 6:01 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 19
Round result: loss

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+2 Multicast permanently.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Cawnushi
Tier 4 · Cost 50
On Knockout of any monster, this gains +210 Damage permanently.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 4Ratacomb · Vengrieve · Cawnushi · Nekoffin
- Curio × 2Shrinell · Nekoffin
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 300 · Shrinell: 480 · Ratacomb: 40 · Cawnushi: 150 · Nekoffin: 750
Round inventory
Trinkets
59 trinkets · 29 types

Boxing Glove × 6
On Victory Your team gains +5 Damage permanently.

Membership Card
You can use 1 additional Item each day.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Gold Nugget × 7
Increase Income by $3.

Quick Flag × 6
Your monsters in the leftmost column have +5% Cooldown Speed.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Wood Sword × 3
Your monsters have +5 Damage.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Mysterious Gem
Your monsters have +20% Damage.

Gold Trophy × 3
On Victory Gain $8.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Metronome × 3
When your monsters cast, they gain +10 Damage for this battle.

Mighty Bell × 3
Monsters in your shop have +300 Damage.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Barbell
+5000 HP

Haste Orb
Your monsters have +15% Cooldown Speed.

Razor Beak × 2
Your Flying monsters have +1 Multicast.

Winged Crown
Your top middle monster has +1 Multicast.

Giant Club × 2
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Echo Bell
When you buy a 0 cost item, use it an additional time.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Rocket Boots
Monsters in your shop gain Flying typing.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Gold Incense
The next 5 shops will contain only Legendary monsters.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.
