Ranked run
Burglar
Run p1td71vjjwp5i0s · Aug 29, 2026, 2:22 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 10
Round result: loss

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +40% Cooldown Speed permanently.
No equipment observed on this monster.

Opalion
Tier 4 · Cost 50
Trigger 2 random Rock allies. (Except other Opalion)
No equipment observed on this monster.

Rhizuka
Tier 3 · Cost 30
Trigger this when an ally applies Shield. (Except other Rhizuka)
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +20% Cooldown Speed permanently.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+300 Damage and +300 Shield for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 3Ninflora · Ginsage · Bonshell
- Rock × 3Opalion · Rhizuka · Bonshell
Ability text matches
- Ninflora references GrassThis and your Grass allies gain +40% Cooldown Speed permanently.Potential interaction with Ginsage, Bonshell.
- Opalion references RockTrigger 2 random Rock allies. (Except other Opalion)Potential interaction with Rhizuka, Bonshell.
- Ginsage references GrassAdjacent Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Ninflora, Bonshell.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDewlotl: 30 · Ninflora: 100 · Rhizuka: 200 · Ginsage: 300
- HealDewlotl: 30
- ShieldOpalion: 84 · Bonshell: 300
Round inventory
Trinkets
25 trinkets · 19 types

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Training Weights
+100 HP

Earth Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Gold Bar
Increase Income by $10.

Gold Trophy
On Victory Gain $8.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Bargain Bin
The first Common monster you buy each day is free.

Gold Nugget
Increase Income by $3.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Crown
Your top middle monster has +20 Damage.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Echo Bell
When you buy a 0 cost item, use it an additional time.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.
