Ranked run
Swim Coach
Run h3ir4e1ljsj2i63 · Sep 3, 2026, 11:08 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 6
Round result: loss

Nekoffin
Tier 2 · Cost 20
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +15 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain a random non-unique Common Trinket.
No equipment observed on this monster.

Brimtoad
Tier 2 · Cost 30
+5 Burn and +5 Poison permanently.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +60 Damage permanently.
No equipment observed on this monster.

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 200% of the Poison stacks on the enemy.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Toxic × 3Rattleghast · Brimtoad · Cinnabark
- Curio × 2Nekoffin · Dollhime
- Ghost × 2Nekoffin · Rattleghast
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnBrimtoad: 5
- DamageNekoffin: 500 · Nekoffin: 250
- PoisonRattleghast: 1 · Brimtoad: 5 · Cinnabark: 10
Round inventory
Trinkets
11 trinkets · 8 types

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy × 2
On Victory Gain $8.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Power Band
Give the first monster you buy each day +20 Damage.
