Ranked run
Monster Ranger
Run 85ad4pskng6djbw · Sep 2, 2026, 12:04 PM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 12
Round result: loss

Vipair
Tier 3 · Cost 35
Gains +4 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently.
No equipment observed on this monster.

Vipair
Tier 3 · Cost 35
Gains +8 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +60 Damage and +60 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 2Snapscald · Lumijel
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 30
- DamageCelestia: 130 · Ratacomb: 60 · Lumijel: 60
- HealSnapscald: 150 · Lumijel: 90
- PoisonVipair: 5 · Vipair: 10
Round inventory
Trinkets
29 trinkets · 19 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Training Weights
+100 HP

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Wood Sword × 3
Your monsters have +5 Damage.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Gold Nugget × 4
Increase Income by $3.

Market License
Increase shop rank by 1.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Razor Beak
Your Flying monsters have +1 Multicast.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Sapphire Ring
Monsters in your shop have +10% Heal.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.
