Ranked run

Monster Ranger

Run 85ad4pskng6djbw · Sep 2, 2026, 12:04 PM

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Patch unknownUpdated Sep 2, 2026, 12:37 PM12 observed rounds
Outcomeunknown
Record75
MMR2463?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 2, 2026, 12:37 PM6 board slots29 trinkets
6 of 6board slots filled
Slot 1Level 1

Vipair

CurioToxic

Tier 3 · Cost 35

Cooldown6.5s
Multicast2
Poison5
Ability / passive

Gains +4 Poison permanently whenever you gain a Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage130
On Battle Start

Disable abilities of all Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Ratacomb

Ghost

Tier 1 · Cost 15

Cooldown4s
Multicast
Damage60
On Knocked Out

+3 Multicast permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Vipair

CurioToxic

Tier 3 · Cost 35

Cooldown6.5s
Multicast2
Poison10
Ability / passive

Gains +8 Poison permanently whenever you gain a Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn30
Heal150
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 2Snapscald · Lumijel

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 30
  • DamageCelestia: 130 · Ratacomb: 60 · Lumijel: 60
  • HealSnapscald: 150 · Lumijel: 90
  • PoisonVipair: 5 · Vipair: 10

Round inventory

Trinkets

29 trinkets · 19 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Training Weights

+100 HP

Boxing Glove × 2

On Victory Your team gains +5 Damage permanently.

Bargain Bin

The first Common monster you buy each day is free.

Tempo Charm × 3

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Wood Sword × 3

Your monsters have +5 Damage.

Gold Bracelet × 2

At the start of each day, give a random monster +8 Sell Value.

Gold Nugget × 4

Increase Income by $3.

Market License

Increase shop rank by 1.

Quick Flag × 2

Your monsters in the leftmost column have +5% Cooldown Speed.

Razor Beak

Your Flying monsters have +1 Multicast.

Metal Bat

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Sapphire Ring

Monsters in your shop have +10% Heal.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword

Your monsters have +3% Damage for each Trinket you have.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Alpha Crown

On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Momentum Flag

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.