Ranked run

Burglar

Run l2o754na6e6zxjk · Sep 11, 2026, 3:43 AM

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Patch unknownUpdated Sep 11, 2026, 4:58 AM11 observed rounds
Outcomeunknown
Record65
MMR1374?
Tiermaster

Trainer effect

Burglar

Trinket gifts only offer 2 choices, but you can take both of them.

Selected team

Round 9

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 11, 2026, 4:58 AM5 board slots9 trinkets
5 of 6board slots filled
Slot 1Level 3

Pyronade

Fire

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Burn54
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Dryadell

Grass

Tier 4 · Cost 45

Cooldown6s
Multicast
Damage70
On Cast

Trigger the Grass ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Stingarde

Bug

Tier 1 · Cost 10

Cooldown6s
Multicast
Damage450
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn20
Shield450
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Shikitsune

Ghost

Tier 3 · Cost 35

Cooldown3s
Multicast
Damage50
On Cast

Knocked-out allies are revived and gain +20% Cooldown Speed for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 2Pyronade · Coalem

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnPyronade: 54 · Coalem: 20
  • DamageDryadell: 70 · Stingarde: 450 · Shikitsune: 50
  • ShieldCoalem: 450

Round inventory

Trinkets

9 trinkets · 9 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Sapphire Ring

Monsters in your shop have +10% Heal.

Poison Bell

Toxic monsters in your shop have +6 Poison.

Rally Flag

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Metronome

When your monsters cast, they gain +10 Damage for this battle.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Band

Give the first monster you buy each day +20 Damage.