Ranked run
Scavenger
Run wrsbh7l37ofrk12 · Sep 16, 2026, 7:06 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 13
Round result: win

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +60 Damage and +60 Heal permanently.
No equipment observed on this monster.

Leafleap
Tier 1 · Cost 15
On Bought Give all monsters in the shop +5 Damage for the rest of the run.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Snapscald · Steamscuttle · Swoonet · Lumijel
- Fire × 2Snapscald · Steamscuttle
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Snapscald.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Swoonet, Snapscald, Lumijel.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 20 · Steamscuttle: 15 · Snapscald: 10
- DamageLumijel: 60 · Leafleap: 40
- HealSnapscald: 100 · Steamscuttle: 90 · Snapscald: 50 · Lumijel: 90
Round inventory
Trinkets
32 trinkets · 14 types

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm × 10
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy × 4
On Victory Gain $8.

Wood Sword × 2
Your monsters have +5 Damage.

Gold Bar
Increase Income by $10.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Gold Nugget × 2
Increase Income by $3.

Rocket Boots
Monsters in your shop gain Flying typing.

Mighty Bell
Monsters in your shop have +300 Damage.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Zenith Stone × 3
When your monsters gain stats, they gain +80% more (except Multicast).

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Metal Bat × 2
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Mysterious Mask
Choose a trainer and gain their ability.
