Ranked run
Swim Coach
Run gi6nsvrcgpauvtt · Aug 25, 2026, 1:13 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 9
Round result: win

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +2 Multicast for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +40 Heal permanently.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Shelldra · Aster · Dirgefin · Plunderbird
- Dragon × 2Shelldra · Boomagon
Ability text matches
- Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Shelldra, Dirgefin, Plunderbird.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShelldra: 15 · Dirgefin: 50 · Boomagon: 40 · Plunderbird: 1 · Frizzly: 1
- HealShelldra: 15 · Aster: 40 · Dirgefin: 100 · Plunderbird: 35
- ShockFrizzly: 24
Round inventory
Trinkets
15 trinkets · 10 types

Gold Trophy × 5
On Victory Gain $8.

Gold Bar
Increase Income by $10.

Market License × 2
Increase shop rank by 1.

Power Crown
Your top middle monster has +20 Damage.

Haste Orb
Your monsters have +15% Cooldown Speed.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Sapphire Amulet
You receive 25% more Heal.

Mighty Bell
Monsters in your shop have +300 Damage.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.
