Ranked run

Monster Ranger

Run caa6o0n5aijn60c · Jul 28, 2026, 2:07 AM

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Patch unknownUpdated Jul 28, 2026, 3:20 AM13 observed rounds
Outcomeunknown
Record85
MMR1448?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 3:20 AM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock75
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage120
Ongoing

Adjacent Common allies have +67% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Formiqueen · Velocect

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Electranade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Formiqueen + Velocect3,258 rounds together · 53% round win association3,258 observed win/loss round results
  • Cherubble + Formiqueen2,884 rounds together · 54% round win association2,884 observed win/loss round results
  • Cherubble + Velocect2,240 rounds together · 52% round win association2,240 observed win/loss round results
  • Electranade + Velocect2,057 rounds together · 55% round win association2,057 observed win/loss round results
  • Cherubble + Electranade1,212 rounds together · 51% round win association1,212 observed win/loss round results
  • Ironcore + Velocect796 rounds together · 47% round win association796 observed win/loss round results
  • Formiqueen + Electranade778 rounds together · 52% round win association778 observed win/loss round results
  • Formiqueen + Ironcore474 rounds together · 50% round win association474 observed win/loss round results
  • Cherubble + Ironcore382 rounds together · 47% round win association382 observed win/loss round results
  • Electranade + Ironcore236 rounds together · 47% round win association236 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Formiqueen: 120 · Velocect: 25
  • ShieldCherubble: 100 · Cherubble: 100
  • ShockElectranade: 75

Round inventory

Trinkets

8 trinkets · 7 types

Bug Net

Bug monsters in the shop cost 3 less.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Market License

Increase shop rank by 1.

Gold Trophy

On Victory Gain $8.

Power Crown

Your top middle monster has +20 Damage.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.