Ranked run
Black Belt
Run 1ybkcz2x8lewgky · Sep 12, 2026, 7:01 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 11
Round result: loss

Bonshell
Tier 2 · Cost 20
+200 Damage and +200 Shield for this battle.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 3).
No equipment observed on this monster.

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 2 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+500 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Dracana · Boomagon
- Fighting × 2Pompummel · Beetdown
- Grass × 2Bonshell · Beetdown
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePompummel: 300 · Dracana: 10 · Boomagon: 40 · Beetdown: 210
- HealSukoi: 80
- ShieldBonshell: 200
Round inventory
Trinkets
6 trinkets · 5 types

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Market License × 2
Increase shop rank by 1.

Power Band
Give the first monster you buy each day +20 Damage.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.
