Ranked run

Musician

Run 21x0qng663hxjzk · Jul 4, 2026, 6:42 AM

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Patch unknownUpdated Jul 25, 2026, 8:23 AM1 observed rounds
Outcomeunknown
Record01
MMR2459?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 14

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 8:23 AM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 2

Cicadence

Bug

Tier 3 · Cost 25

Cooldown3s
Multicast
Damage100
On Cast

Trigger the Bug ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock75
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown3s
Multicast2
Damage100
Heal200
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Cicadence · Velocect

Ability text matches

  • Cicadence references BugTrigger the Bug ally above.Potential interaction with Velocect.
  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Electranade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Velocect2,078 rounds together · 53% round win association2,078 observed win/loss round results
  • Electranade + Velocect1,895 rounds together · 55% round win association1,895 observed win/loss round results
  • Cicadence + Velocect1,686 rounds together · 52% round win association1,686 observed win/loss round results
  • Cherubble + Electranade1,103 rounds together · 51% round win association1,103 observed win/loss round results
  • Cherubble + Cicadence1,030 rounds together · 54% round win association1,030 observed win/loss round results
  • Ironcore + Velocect769 rounds together · 48% round win association769 observed win/loss round results
  • Cherubble + Dirgefin657 rounds together · 56% round win association657 observed win/loss round results
  • Cicadence + Electranade419 rounds together · 52% round win association419 observed win/loss round results
  • Cherubble + Ironcore355 rounds together · 48% round win association355 observed win/loss round results
  • Electranade + Ironcore226 rounds together · 48% round win association226 observed win/loss round results
  • Dirgefin + Electranade164 rounds together · 46% round win association164 observed win/loss round results
  • Cicadence + Ironcore154 rounds together · 46% round win association154 observed win/loss round results
  • Dirgefin + Ironcore140 rounds together · 55% round win association140 observed win/loss round results
  • Dirgefin + Velocect89 rounds together · 46% round win association89 observed win/loss round results
  • Cicadence + Dirgefin56 rounds together · 59% round win association56 observed win/loss round results

Team toolkit

  • DamageCicadence: 100 · Ironcore: 30 · Velocect: 13 · Dirgefin: 100
  • HealDirgefin: 200
  • ShieldCherubble: 100
  • ShockElectranade: 75

Round inventory

Trinkets

10 trinkets · 8 types

Power Band

Give the first monster you buy each day +20 Damage.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Gold-o-matic

At the start of each day, gain $30.

Market License

Increase shop rank by 1.

Link Cable × 3

All of your team's monsters are now considered adjacent to each other.

Mighty Bell

Monsters in your shop have +200 Damage.

Mysterious Mask

Choose a trainer and gain their ability.