Ranked run

Musician

Run a4r3caw6x9sb6x6 · Jul 28, 2026, 3:50 AM

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Patch unknownUpdated Jul 28, 2026, 4:20 AM13 observed rounds
Outcomeunknown
Record85
MMR1368?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 11

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 4:20 AM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 3

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock75
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Cicadence

Bug

Tier 3 · Cost 25

Cooldown3s
Multicast
Damage100
On Cast

Trigger the Bug ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast3
Damage1
Heal35
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast3
Damage20
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Cicadence · Velocect
  • Flying × 2Plunderbird · Velocect

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Electranade.
  • Cicadence references BugTrigger the Bug ally above.Potential interaction with Velocect.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Velocect2,294 rounds together · 52% round win association2,294 observed win/loss round results
  • Electranade + Velocect2,104 rounds together · 55% round win association2,104 observed win/loss round results
  • Cicadence + Velocect1,815 rounds together · 52% round win association1,815 observed win/loss round results
  • Cherubble + Electranade1,257 rounds together · 51% round win association1,257 observed win/loss round results
  • Cherubble + Cicadence1,154 rounds together · 53% round win association1,154 observed win/loss round results
  • Ironcore + Velocect810 rounds together · 47% round win association810 observed win/loss round results
  • Plunderbird + Velocect772 rounds together · 50% round win association772 observed win/loss round results
  • Electranade + Plunderbird484 rounds together · 47% round win association484 observed win/loss round results
  • Cicadence + Electranade483 rounds together · 51% round win association483 observed win/loss round results
  • Cherubble + Plunderbird427 rounds together · 59% round win association427 observed win/loss round results
  • Cherubble + Ironcore403 rounds together · 47% round win association403 observed win/loss round results
  • Electranade + Ironcore248 rounds together · 47% round win association248 observed win/loss round results
  • Ironcore + Plunderbird214 rounds together · 47% round win association214 observed win/loss round results
  • Cicadence + Ironcore165 rounds together · 45% round win association165 observed win/loss round results
  • Cicadence + Plunderbird71 rounds together · 52% round win association71 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Cicadence: 100 · Plunderbird: 1 · Velocect: 20
  • HealPlunderbird: 35
  • ShieldCherubble: 100
  • ShockElectranade: 75

Round inventory

Trinkets

9 trinkets · 8 types

Hero's Sword

Your monsters have +12 Damage.

Gold Nugget

At the start of each day, gain $3.

Gold Trophy

On Victory Gain $8.

Power Crown

Your top middle monster has +20 Damage.

Power Band

Give the first monster you buy each day +20 Damage.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.