Ranked run

Musician

Run a4r3caw6x9sb6x6 · Jul 28, 2026, 3:50 AM

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Patch unknownUpdated Jul 28, 2026, 4:20 AM13 observed rounds
Outcomeunknown
Record85
MMR1368?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 4:20 AM6 board slots13 trinkets
6 of 6board slots filled
Slot 1Level 3

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage150
Ongoing

Adjacent allies with no abilities have +2 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Cicadence

Bug

Tier 3 · Cost 25

Cooldown2s
Multicast
Damage100
On Cast

Trigger the Bug ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock75
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast3
Damage20
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Cicadence · Velocect

Ability text matches

  • Cicadence references BugTrigger the Bug ally above.Potential interaction with Velocect.
  • Ironcore references ElectricCharge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)Potential interaction with Electranade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Velocect2,176 rounds together · 53% round win association2,176 observed win/loss round results
  • Electranade + Velocect1,984 rounds together · 55% round win association1,984 observed win/loss round results
  • Cicadence + Velocect1,744 rounds together · 52% round win association1,744 observed win/loss round results
  • Cherubble + Electranade1,165 rounds together · 51% round win association1,165 observed win/loss round results
  • Cherubble + Cicadence1,084 rounds together · 54% round win association1,084 observed win/loss round results
  • Stellagon + Velocect933 rounds together · 47% round win association933 observed win/loss round results
  • Ironcore + Velocect783 rounds together · 47% round win association783 observed win/loss round results
  • Cherubble + Stellagon515 rounds together · 45% round win association515 observed win/loss round results
  • Cicadence + Electranade443 rounds together · 52% round win association443 observed win/loss round results
  • Cherubble + Ironcore371 rounds together · 48% round win association371 observed win/loss round results
  • Cicadence + Stellagon322 rounds together · 45% round win association322 observed win/loss round results
  • Ironcore + Stellagon274 rounds together · 48% round win association274 observed win/loss round results
  • Electranade + Ironcore226 rounds together · 48% round win association226 observed win/loss round results
  • Electranade + Stellagon169 rounds together · 33% round win association169 observed win/loss round results
  • Cicadence + Ironcore158 rounds together · 46% round win association158 observed win/loss round results

Team toolkit

  • DamageStellagon: 150 · Cicadence: 100 · Ironcore: 30 · Velocect: 20
  • ShieldCherubble: 100
  • ShockElectranade: 75

Round inventory

Trinkets

13 trinkets · 9 types

Hero's Sword

Your monsters have +12 Damage.

Gold Nugget

At the start of each day, gain $3.

Gold Trophy

On Victory Gain $8.

Power Crown

Your top middle monster has +20 Damage.

Power Band

Give the first monster you buy each day +20 Damage.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Haste Crown × 3

Your top middle monster has +30% Cooldown Speed.