Ranked run
Monster Ranger
Run gfhpebm59wqml4f · Aug 9, 2026, 6:02 AM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 14
Round result: loss

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Bumblebolt
Tier 1 · Cost 10
Ability details unavailable.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +75% Cooldown Speed.
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this and gain +3 Shock permanently.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies +10 Damage permanently and Protect 1.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 3Bumblebolt · Formiqueen · Velocect
- Electric × 2Bumblebolt · Frizzly
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)Potential interaction with Bumblebolt, Frizzly.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageIroncore: 30 · Bumblebolt: 9 · Formiqueen: 180 · Frizzly: 1 · Velocect: 20
- ShieldCherubble: 100
- ShockBumblebolt: 3 · Frizzly: 24
Round inventory
Trinkets
14 trinkets · 8 types

Wood Sword × 2
Your monsters have +5 Damage.

Market License
Increase shop rank by 1.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Nugget
Increase Income by $3.

Mighty Bell
Monsters in your shop have +300 Damage.

Terrarium × 4
Your Bug monsters have +20% Damage.

Link Cable × 3
All of your team's monsters are now considered adjacent to each other.

Haste Orb
Your monsters have +15% Cooldown Speed.
