Ranked run

Swim Coach

Run d8lg1tn833pii3y · Aug 8, 2026, 6:33 PM

Back to profile
Patch unknownUpdated Aug 9, 2026, 4:46 AM5 observed rounds
Outcomeunknown
Record41
MMR1466?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 19

Round result: win

Build code unavailable
Patch unknownUpdated Aug 9, 2026, 4:46 AM5 board slots136 trinkets
5 of 6board slots filled
Slot 1Level 1

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

The next 1 items in your shop will be Berries.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

The next 2 items in your shop will be Berries.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal300
On Battle Start

Gain a random non-unique Rare Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn60
Shield1,350
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnCoalem: 60
  • DamageBerroon: 40 · Berroon: 40 · Draconarch: 100
  • HealWishwash: 300
  • ShieldCoalem: 1,350

Round inventory

Trinkets

136 trinkets · 27 types

Speed Crest × 8

Your monsters in the rightmost column have +20% Cooldown Speed.

Membership Card

You can use 1 additional Item each day.

Gold Trophy

On Victory Gain $8.

Bug Net

Bug monsters in the shop cost 3 less.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Fire Orb

Your Fire monsters have +3 Burn.

Topaz Amulet × 19

You receive 25% more Shield.

Market License × 3

Increase shop rank by 1.

Poison Orb × 2

Your Toxic monsters have +3 Poison.

Power Band

Give the first monster you buy each day +20 Damage.

Power Crown

Your top middle monster has +20 Damage.

Warhorn × 9

On Battle Start Your monsters gain +10 Damage permanently.

Silver Watch × 10

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Terrarium × 12

Your Bug monsters have +20% Damage.

Power Bell × 11

Monsters in your shop have +25 Damage.

Sapphire Amulet × 14

You receive 25% more Heal.

Repeater Charm × 5

Your monsters' On Battle Start abilities activate an additional time.

Haste Orb

Your monsters have +15% Cooldown Speed.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Zenith Stone × 12

When your monsters gain stats, they gain +80% more (except Multicast).

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Fancy Sword × 9

Your monsters have +3% Damage for each Trinket you have.

Mysterious Mask

Choose a trainer and gain their ability.

Metronome

When your monsters cast, they gain +10 Damage for this battle.

Mighty Bell × 8

Monsters in your shop have +300 Damage.

Barbell

+5000 HP

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.