Ranked run
Burglar
Run trai1tklrv7zt8z · Sep 16, 2026, 2:18 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 13
Round result: loss

Cairnage
Tier 5 · Cost 55
Allies gain Damage for this battle equal to 2x their Shield.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+200 Damage and +200 Shield for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +20% Cooldown Speed permanently.
No equipment observed on this monster.

Brimtoad
Tier 2 · Cost 30
+15 Burn and +15 Poison permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 2Bonshell · Ginsage
- Rock × 2Cairnage · Bonshell
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Bonshell.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnBrimtoad: 15
- DamageSaberhorn: 100 · Ginsage: 300
- PoisonBrimtoad: 15
- ShieldCairnage: 1,000 · Bonshell: 200
Round inventory
Trinkets
23 trinkets · 15 types

Junk × 6
Does nothing.

Gold Trophy
On Victory Gain $8.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Training Weights × 2
+100 HP

Poison Orb
Your Toxic monsters have +3 Poison.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Crown × 2
Your top middle monster has +20 Damage.

Power Band
Give the first monster you buy each day +20 Damage.

Topaz Ring
Monsters in your shop have +10% Shield.

Bargain Bin
The first Common monster you buy each day is free.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Giant Club × 2
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.
