Ranked run

Mad Scientist

Run bbxjan5agofpjf0 · Jul 28, 2026, 10:42 PM

Back to profile
Patch unknownUpdated Jul 28, 2026, 11:22 PM8 observed rounds
Outcomeunknown
Record53
MMR1378?
Tiermaster

Trainer effect

Mad Scientist

On day 7, transform monsters on your active team into random level 1 Legendary monsters.

Selected team

Round 15

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 11:22 PM6 board slots7 trinkets
6 of 6board slots filled
Slot 1Level 2

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 2 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 1 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +300% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 2Pylong · Galvanine
  • Steel × 2Clawnetic · Ironcore

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Galvanine.
  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Ironcore + Pylong648 rounds together · 50% round win association648 observed win/loss round results
  • Galvanine + Ironcore593 rounds together · 48% round win association593 observed win/loss round results
  • Clawnetic + Ironcore375 rounds together · 49% round win association375 observed win/loss round results
  • Galvanine + Pylong244 rounds together · 48% round win association244 observed win/loss round results
  • Clawnetic + Pylong228 rounds together · 43% round win association228 observed win/loss round results
  • Clawnetic + Galvanine169 rounds together · 47% round win association169 observed win/loss round results

Team toolkit

  • DamageClawnetic: 60 · Ironcore: 30 · Clawnetic: 60 · Pylong: 1 · Galvanine: 20 · Ironcore: 30
  • ShockPylong: 15 · Galvanine: 12

Round inventory

Trinkets

7 trinkets · 6 types

Hero's Sword

Your monsters have +12 Damage.

Gold Trophy × 2

On Victory Gain $8.

Gold Nugget

At the start of each day, gain $3.

Dryad's Charm

+30% HP

Winged Crown

Your top middle monster has +1 Multicast.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.