Ranked run
Masked Man
Run 658da1lo3lascha · Sep 16, 2026, 12:29 AM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 20
Round result: loss

Aerophim
Tier 6 · Cost 80
Give adjacent allies +2 Multicast permanently and transform them into random monsters of their rarity.
No equipment observed on this monster.

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +2 Burn for each Trinket that you own.
No equipment observed on this monster.

Gemwing
Tier 4 · Cost 50
Activate the On Bought ability of the ally above 3 time(s).
No equipment observed on this monster.

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 252% of the Burn stacks on the enemy.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Ouroblaze · Saberhorn
- Fire × 2Furnadon · Ouroblaze
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 8
- DamageAerophim: 666 · Pompummel: 300 · Gemwing: 450 · Ouroblaze: 400 · Saberhorn: 100
Round inventory
Trinkets
88 trinkets · 24 types

Junk × 42
Does nothing.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Gold Nugget
Increase Income by $3.

Mysterious Mask × 5
Choose a trainer and gain their ability.

Gold Trophy
On Victory Gain $8.

Wood Sword × 3
Your monsters have +5 Damage.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Market License
Increase shop rank by 1.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Sapphire Ring
Monsters in your shop have +10% Heal.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Winged Crown
Your top middle monster has +1 Multicast.

Mighty Bell × 3
Monsters in your shop have +300 Damage.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Membership Card
You can use 1 additional Item each day.

Giant Club × 3
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Barbell × 2
+5000 HP

Mysterious Charm
+25% HP
