Ranked run
Swim Coach
Run hmwraoehi1373ji · Jul 29, 2026, 8:06 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: win

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +3 Multicast for this battle.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Zephyrex
Tier 4 · Cost 60
Give the Flying ally in front +2 Multicast permanently. (Zephyrex can't have Multicast)
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Shelldra · Torrantler · Plunderbird · Aster
- Dragon × 2Shelldra · Boomagon
- Flying × 2Plunderbird · Zephyrex
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Shelldra, Plunderbird, Aster.
- Zephyrex references FlyingGive the Flying ally in front +2 Multicast permanently. (Zephyrex can't have Multicast)Potential interaction with Plunderbird.
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Shelldra, Torrantler, Plunderbird.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShelldra: 15 · Boomagon: 40 · Plunderbird: 1 · Zephyrex: 100
- HealShelldra: 15 · Torrantler: 200 · Plunderbird: 55 · Aster: 40
Round inventory
Trinkets
15 trinkets · 11 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Trophy × 2
On Victory Gain $8.

Membership Card
You can use 1 additional Item each day.

Power Band
Give the first monster you buy each day +20 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Mysterious Mask
Choose a trainer and gain their ability.

Haste Crown × 3
Your top middle monster has +30% Cooldown Speed.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Barbell
+5000 HP
