Ranked run

Monster Ranger

Run j0dfk9f6f4bzesb · Jul 29, 2026, 6:48 PM

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Patch unknownUpdated Jul 29, 2026, 7:20 PM10 observed rounds
Outcomeunknown
Record64
MMR1456?
Tierdiamond

Trainer effect

Monster Ranger

Start with a random Uncommon monster. Gain another level 1 monster of the same species every 2 days.

Selected team

Round 4

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 7:20 PM6 board slots2 trinkets
6 of 6board slots filled
Slot 1Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage1
Shock4
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Brawlmantis

BugFighting

Tier 2 · Cost 30

Cooldown5.5s
Multicast
Damage50
On Victory

This and Common allies gain +10 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage1
Shock4
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock25
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Velocect · Brawlmantis
  • Electric × 2Joltail · Electranade

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Electranade + Velocect2,328 rounds together · 54% round win association2,328 observed win/loss round results
  • Joltail + Velocect1,838 rounds together · 53% round win association1,838 observed win/loss round results
  • Boomagon + Velocect1,749 rounds together · 48% round win association1,749 observed win/loss round results
  • Brawlmantis + Velocect1,641 rounds together · 57% round win association1,641 observed win/loss round results
  • Boomagon + Electranade702 rounds together · 46% round win association702 observed win/loss round results
  • Boomagon + Joltail520 rounds together · 43% round win association520 observed win/loss round results
  • Boomagon + Brawlmantis479 rounds together · 49% round win association479 observed win/loss round results
  • Brawlmantis + Electranade359 rounds together · 62% round win association359 observed win/loss round results
  • Electranade + Joltail289 rounds together · 57% round win association289 observed win/loss round results
  • Brawlmantis + Joltail269 rounds together · 55% round win association269 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Velocect: 25 · Joltail: 1 · Brawlmantis: 50 · Joltail: 1
  • ShockJoltail: 4 · Joltail: 4 · Electranade: 25

Round inventory

Trinkets

2 trinkets · 2 types

Power Pouch

When you buy an item, give every monster on your team and bench +2 Damage permanently.

Wood Sword

Your monsters have +5 Damage.