Ranked run

Scavenger

Run fj39dm8rfbitbif · Sep 14, 2026, 10:15 AM

Back to profile
Patch unknownUpdated Sep 14, 2026, 11:22 AM11 observed rounds
Outcomeunknown
Record101
MMR2322?
Tiermaster

Trainer effect

Scavenger

Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 14, 2026, 11:22 AM4 board slots46 trinkets
4 of 6board slots filled
Slot 1Level 3

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage130
On Battle Start

Disable abilities of all Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage15
On Cast

Charge the ally behind by 3 second(s) and give this +5% Cooldown Speed for this battle. (Dracana can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Celestia · Dracana
  • Water × 2Sukoi · Dewlotl

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageCelestia: 130 · Dracana: 15 · Dewlotl: 30
  • HealSukoi: 80 · Dewlotl: 30

Round inventory

Trinkets

46 trinkets · 16 types

Gold Trophy × 10

On Victory Gain $8.

Gold Bracelet × 6

At the start of each day, give a random monster +8 Sell Value.

Locked Box × 2

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Quick Flag × 2

Your monsters in the leftmost column have +5% Cooldown Speed.

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Bargain Bin

The first Common monster you buy each day is free.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Rally Flag × 2

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Topaz Ring × 2

Monsters in your shop have +10% Shield.

Quick Bell × 4

Monsters in your shop have +5% Cooldown Speed.

Gold Nugget × 6

Increase Income by $3.

Market License × 2

Increase shop rank by 1.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Mini Duplicator × 2

Gain an additional copy of the next non-unique Trinket from a gift.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.