Ranked run
Burglar
Run 4wc769ic976xqhu · Aug 28, 2026, 3:24 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 15
Round result: loss

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +6 Burn for each Trinket that you own.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 168% of the Burn stacks on the enemy.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Oniclaw
Tier 4 · Cost 50
Whenever your team inflicts Burn, gain +150% Damage this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 4Furnadon · Ouroblaze · Steamscuttle · Oniclaw
- Curio × 2Furnadon · Rubbin
- Dragon × 2Onsetra · Ouroblaze
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Furnadon, Ouroblaze, Oniclaw.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 24 · Steamscuttle: 15 · Oniclaw: 5
- DamageOnsetra: 100 · Rubbin: 120 · Ouroblaze: 400 · Oniclaw: 100
- HealSteamscuttle: 90
Round inventory
Trinkets
62 trinkets · 28 types

Junk × 4
Does nothing.

Wood Sword × 5
Your monsters have +5 Damage.

Gold Nugget × 6
Increase Income by $3.

Gold Trophy × 4
On Victory Gain $8.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Training Weights × 2
+100 HP

Bargain Bin
The first Common monster you buy each day is free.

Gold Bracelet × 5
At the start of each day, give a random monster +8 Sell Value.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Membership Card
You can use 1 additional Item each day.

Power Band
Give the first monster you buy each day +20 Damage.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Pouch × 5
When you buy an item, give your monsters +2 Damage.

Momentum Flag × 2
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Fire Orb
Your Fire monsters have +3 Burn.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Mysterious Mask
Choose a trainer and gain their ability.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Mighty Bell
Monsters in your shop have +300 Damage.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
