Ranked run
Black Belt
Run svm3nbmolgwmmuf · Sep 7, 2026, 8:53 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 10
Round result: loss

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +15 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain a random non-unique Common Trinket.
No equipment observed on this monster.

Emburn
Tier 2 · Cost 30
On Knockout of any monster, this gains +8 Burn permanently.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.

Danuki
Tier 4 · Cost 50
On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki)
No equipment observed on this monster.

Kickrane
Tier 3 · Cost 40
This and all your allies gain +40 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 4Rattleghast · Nekoffin · Emburn · Danuki
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnEmburn: 12
- DamageNekoffin: 250 · Nekoffin: 500 · Danuki: 40 · Kickrane: 60
- PoisonRattleghast: 1
Round inventory
Trinkets
27 trinkets · 19 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Training Weights × 2
+100 HP

Gold Trophy × 3
On Victory Gain $8.

Bargain Bin
The first Common monster you buy each day is free.

Gold Nugget × 2
Increase Income by $3.

Membership Card × 2
You can use 1 additional Item each day.

Mysterious Mask
Choose a trainer and gain their ability.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Mysterious Gem
Your monsters have +20% Damage.

Wood Sword
Your monsters have +5 Damage.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Mighty Bell
Monsters in your shop have +300 Damage.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.
