Ranked run
Mad Scientist
Run bfvhoh6nr2mwp1f · Sep 4, 2026, 9:28 PM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 10
Round result: win

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Faebloom
Tier 6 · Cost 80
Mythical Item may appear in your shop. Ongoing Adjacent allies have +20% Damage per Mythical Item used.
No equipment observed on this monster.

Goldora
Tier 6 · Cost 80
On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 192% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageFaebloom: 777 · Goldora: 333 · Omnichrome: 1 · Pompummel: 300
Round inventory
Trinkets
36 trinkets · 25 types

Market License × 2
Increase shop rank by 1.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Gold Trophy
On Victory Gain $8.

Training Weights
+100 HP

Fire Bell
Fire monsters in your shop have +5 Burn.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Membership Card × 2
You can use 1 additional Item each day.

Fire Orb
Your Fire monsters have +3 Burn.

Power Bell
Monsters in your shop have +25 Damage.

Topaz Amulet × 2
You receive 25% more Shield.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Sapphire Amulet
You receive 25% more Heal.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Blitz Bell × 2
Monsters in your shop have +30% Cooldown Speed.

Momentum Flag × 2
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Metronome × 3
When your monsters cast, they gain +10 Damage for this battle.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Giant Club × 2
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Barbell
+5000 HP

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.
