Ranked run

Black Belt

Run n72ced9ppkl7k5s · Sep 13, 2026, 4:24 AM

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Patch unknownUpdated Sep 13, 2026, 4:46 AM14 observed rounds
Outcomeunknown
Record95
MMR2411?
Tiermaster

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 13, 2026, 4:46 AM3 board slots5 trinkets
3 of 6board slots filled
Slot 1Level 3

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage126
On Victory

+360 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ninflora

FightingGrass

Tier 4 · Cost 50

Cooldown4s
Multicast
Damage100
On Victory

This and your Grass allies gain +40% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fighting × 2Beetdown · Ninflora
  • Grass × 2Beetdown · Ninflora

Ability text matches

  • Ninflora references GrassThis and your Grass allies gain +40% Cooldown Speed permanently.Potential interaction with Beetdown.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageBeetdown: 126 · Ninflora: 100
  • HealSukoi: 80

Round inventory

Trinkets

5 trinkets · 5 types

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Crown

Your top middle monster has +20 Damage.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold-o-matic

Increase Income by $30.

Grow Lamp

Your Grass monsters only need 2 copies to level up.