Ranked run
Black Belt
Run d4efaqzvonugyo6 · Sep 15, 2026, 11:10 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 6
Round result: win

Gildshell
Tier 2 · Cost 20
+20 Sell Value permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+360 Damage permanently.
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +20% Cooldown Speed permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fighting × 3Kappow · Beetdown · Ninflora
- Grass × 2Beetdown · Ninflora
- Water × 2Sukoi · Kappow
Ability text matches
- Ninflora references GrassThis and your Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Beetdown.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGildshell: 1 · Kappow: 50 · Beetdown: 126 · Ninflora: 50
- HealSukoi: 80
Round inventory
Trinkets
7 trinkets · 4 types

Gold Trophy × 3
On Victory Gain $8.

Fake Diamond
The next time you lose a battle, gain $40.

Market License × 2
Increase shop rank by 1.

Power Crown
Your top middle monster has +20 Damage.
