Ranked run
Swim Coach
Run 2pijuda2p3jqpgj · Sep 14, 2026, 1:09 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 12
Round result: loss

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +60 Damage and +60 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 6Dewlotl · Steamscuttle · Kappow · Snapscald · Swoonet · Lumijel
- Fire × 2Steamscuttle · Snapscald
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Dewlotl, Kappow, Snapscald, Swoonet, Lumijel.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15 · Snapscald: 20
- DamageDewlotl: 30 · Swoonet: 36 · Lumijel: 60
- HealDewlotl: 30 · Steamscuttle: 90 · Snapscald: 100 · Swoonet: 36 · Lumijel: 90
Round inventory
Trinkets
18 trinkets · 15 types

Gold Nugget × 2
Increase Income by $3.

Gold Trophy × 2
On Victory Gain $8.

Wood Sword
Your monsters have +5 Damage.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Bargain Bin
The first Common monster you buy each day is free.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Gold Bar
Increase Income by $10.

Power Crown
Your top middle monster has +20 Damage.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Mysterious Gem
Your monsters have +20% Damage.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Barbell
+5000 HP

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Sapphire Amulet
You receive 25% more Heal.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).
