Ranked run

Swim Coach

Run 2pijuda2p3jqpgj · Sep 14, 2026, 1:09 AM

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Patch unknownUpdated Sep 14, 2026, 1:52 AM14 observed rounds
Outcomeunknown
Record104
MMR2740?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 12

Round result: loss

Build code unavailable
Patch unknownUpdated Sep 14, 2026, 1:52 AM6 board slots18 trinkets
6 of 6board slots filled
Slot 1Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 8

Kappow

FightingWater

Tier 2 · Cost 30

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn20
Heal100
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage36
Heal36
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 6Dewlotl · Steamscuttle · Kappow · Snapscald · Swoonet · Lumijel
  • Fire × 2Steamscuttle · Snapscald

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Dewlotl, Kappow, Snapscald, Swoonet, Lumijel.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 15 · Snapscald: 20
  • DamageDewlotl: 30 · Swoonet: 36 · Lumijel: 60
  • HealDewlotl: 30 · Steamscuttle: 90 · Snapscald: 100 · Swoonet: 36 · Lumijel: 90

Round inventory

Trinkets

18 trinkets · 15 types

Gold Nugget × 2

Increase Income by $3.

Gold Trophy × 2

On Victory Gain $8.

Wood Sword

Your monsters have +5 Damage.

Boxing Glove × 2

On Victory Your team gains +5 Damage permanently.

Bargain Bin

The first Common monster you buy each day is free.

Sea Crest

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Gold Bar

Increase Income by $10.

Power Crown

Your top middle monster has +20 Damage.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Mysterious Gem

Your monsters have +20% Damage.

Metal Bat

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Barbell

+5000 HP

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Sapphire Amulet

You receive 25% more Heal.

Giant Club

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).