Ranked run
Monster Ranger
Run 0ndp8jozhlidc5d · Aug 17, 2026, 2:10 AM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 7
Round result: win

Gildshell
Tier 2 · Cost 20
+20 Sell Value permanently.
No equipment observed on this monster.

Cicadence
Tier 3 · Cost 25
Trigger the Bug ally above.
No equipment observed on this monster.

Coalem
Tier 4 · Cost 45
Trigger this.
No equipment observed on this monster.

Cinderfly
Tier 2 · Cost 30
After you buy a Bug monster, this gains +10% Cooldown Speed.
No equipment observed on this monster.

Cinderfly
Tier 2 · Cost 30
After you buy a Bug monster, this gains +30% Cooldown Speed.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 3Gildshell · Cicadence · Cinderfly
- Fire × 2Coalem · Cinderfly
Ability text matches
- Cicadence references BugTrigger the Bug ally above.Potential interaction with Gildshell, Cinderfly, Cinderfly.
- Cinderfly references BugAfter you buy a Bug monster, this gains +10% Cooldown Speed.Potential interaction with Gildshell, Cicadence, Cinderfly.
- Cinderfly references BugAfter you buy a Bug monster, this gains +30% Cooldown Speed.Potential interaction with Gildshell, Cicadence, Cinderfly.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnCoalem: 20 · Cinderfly: 6 · Cinderfly: 6
- DamageGildshell: 1 · Cicadence: 100 · Saberhorn: 100
- ShieldCoalem: 450
Round inventory
Trinkets
10 trinkets · 6 types

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Bug Net
Bug monsters in the shop cost 3 less.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Gold Bar
Increase Income by $10.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Wood Sword
Your monsters have +5 Damage.
