Ranked run
Lucky Girl
Run cputglk9uf63f7h · Jul 28, 2026, 2:12 PM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 11
Round result: win

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Bumblebolt
Tier 1 · Cost 10
+3 Shock for this battle.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +50% Cooldown Speed.
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this and gain +2 Shock permanently.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 3Bumblebolt · Formiqueen · Velocect
- Electric × 2Bumblebolt · Frizzly
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Bumblebolt, Frizzly.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageIroncore: 30 · Bumblebolt: 9 · Formiqueen: 120 · Frizzly: 1 · Velocect: 20
- ShieldCherubble: 100
- ShockBumblebolt: 3 · Frizzly: 16
Round inventory
Trinkets
10 trinkets · 8 types

Hero's Sword
Your monsters have +12 Damage.

Wood Sword × 2
Your monsters have +5 Damage.

Meteorite
On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Terrarium
Your Bug monsters have +20% Damage.

Haste Orb
Your monsters have +15% Cooldown Speed.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.
