Ranked run

Lucky Girl

Run cputglk9uf63f7h · Jul 28, 2026, 2:12 PM

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Patch unknownUpdated Jul 28, 2026, 3:52 PM12 observed rounds
Outcomeunknown
Record66
MMR1425?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 3:52 PM6 board slots11 trinkets
6 of 6board slots filled
Slot 1Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage120
Ongoing

Adjacent Common allies have +67% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2 · Shiny

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock16
On Battle Start

Trigger this and gain +2 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Bumblebolt · Formiqueen · Velocect
  • Electric × 2Bumblebolt · Frizzly

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt, Frizzly.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,296 rounds together · 58% round win association3,296 observed win/loss round results
  • Formiqueen + Velocect3,086 rounds together · 53% round win association3,086 observed win/loss round results
  • Cherubble + Formiqueen2,707 rounds together · 54% round win association2,707 observed win/loss round results
  • Cherubble + Velocect2,090 rounds together · 53% round win association2,090 observed win/loss round results
  • Bumblebolt + Formiqueen1,680 rounds together · 57% round win association1,680 observed win/loss round results
  • Frizzly + Velocect1,144 rounds together · 52% round win association1,144 observed win/loss round results
  • Bumblebolt + Cherubble982 rounds together · 57% round win association982 observed win/loss round results
  • Ironcore + Velocect772 rounds together · 48% round win association772 observed win/loss round results
  • Bumblebolt + Ironcore619 rounds together · 53% round win association619 observed win/loss round results
  • Formiqueen + Ironcore459 rounds together · 50% round win association459 observed win/loss round results
  • Bumblebolt + Frizzly423 rounds together · 55% round win association423 observed win/loss round results
  • Frizzly + Ironcore407 rounds together · 43% round win association407 observed win/loss round results
  • Cherubble + Ironcore357 rounds together · 48% round win association357 observed win/loss round results
  • Formiqueen + Frizzly225 rounds together · 44% round win association225 observed win/loss round results
  • Cherubble + Frizzly151 rounds together · 43% round win association151 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Bumblebolt: 9 · Formiqueen: 120 · Frizzly: 1 · Velocect: 25
  • ShieldCherubble: 100
  • ShockBumblebolt: 3 · Frizzly: 16

Round inventory

Trinkets

11 trinkets · 8 types

Hero's Sword

Your monsters have +12 Damage.

Wood Sword × 3

Your monsters have +5 Damage.

Meteorite

On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Power Band × 2

Give the first monster you buy each day +20 Damage.

Terrarium

Your Bug monsters have +20% Damage.

Haste Orb

Your monsters have +15% Cooldown Speed.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.