Ranked run
Swim Coach
Run ivypn8nes1jxazl · Sep 15, 2026, 9:45 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 16
Round result: win

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +60 Damage and +60 Heal permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Rare Trinket.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Lumijel · Sukoi · Wishwash · Dewlotl
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageLumijel: 60 · Onsetra: 100 · Shrinell: 480 · Dewlotl: 30
- HealLumijel: 90 · Sukoi: 80 · Wishwash: 300 · Dewlotl: 30
Round inventory
Trinkets
65 trinkets · 24 types

Junk × 36
Does nothing.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Membership Card × 2
You can use 1 additional Item each day.

Fire Orb
Your Fire monsters have +3 Burn.

Fire Bell
Fire monsters in your shop have +5 Burn.

Poison Orb
Your Toxic monsters have +3 Poison.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Sapphire Amulet × 3
You receive 25% more Heal.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Mighty Bell
Monsters in your shop have +300 Damage.

Haste Orb
Your monsters have +15% Cooldown Speed.

Mysterious Mask
Choose a trainer and gain their ability.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Barbell
+5000 HP

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Terrarium
Your Bug monsters have +20% Damage.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Power Bell
Monsters in your shop have +25 Damage.

Excalibur
Your monsters have +350 Damage.
