Ranked run

Swim Coach

Run czm3vhaxlx2qypl · Jul 25, 2026, 2:25 AM

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Patch unknownUpdated Jul 25, 2026, 1:31 PM4 observed rounds
Outcomeunknown
Record31
MMR1537?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 14

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 1:31 PM6 board slots19 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage200
Ability / passive

Adjacent allies apply their Ongoing abilities 2 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage120
Ongoing

Adjacent Common allies have +67% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast2
Damage30
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +300% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Humbolt · Pylong · Bumblebolt
  • Bug × 2Formiqueen · Bumblebolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Pylong, Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Formiqueen + Onsetra1,873 rounds together · 53% round win association1,873 observed win/loss round results
  • Bumblebolt + Formiqueen1,764 rounds together · 56% round win association1,764 observed win/loss round results
  • Humbolt + Ironcore886 rounds together · 48% round win association886 observed win/loss round results
  • Ironcore + Pylong654 rounds together · 50% round win association654 observed win/loss round results
  • Bumblebolt + Ironcore640 rounds together · 53% round win association640 observed win/loss round results
  • Bumblebolt + Onsetra637 rounds together · 54% round win association637 observed win/loss round results
  • Onsetra + Pylong600 rounds together · 49% round win association600 observed win/loss round results
  • Bumblebolt + Pylong574 rounds together · 55% round win association574 observed win/loss round results
  • Formiqueen + Pylong570 rounds together · 50% round win association570 observed win/loss round results
  • Humbolt + Pylong565 rounds together · 51% round win association565 observed win/loss round results
  • Formiqueen + Ironcore474 rounds together · 50% round win association474 observed win/loss round results
  • Bumblebolt + Humbolt375 rounds together · 52% round win association375 observed win/loss round results
  • Ironcore + Onsetra287 rounds together · 50% round win association287 observed win/loss round results
  • Humbolt + Onsetra213 rounds together · 57% round win association213 observed win/loss round results
  • Formiqueen + Humbolt190 rounds together · 53% round win association190 observed win/loss round results

Team toolkit

  • DamageOnsetra: 200 · Formiqueen: 120 · Humbolt: 30 · Pylong: 1 · Bumblebolt: 9 · Ironcore: 30
  • ShockHumbolt: 1 · Pylong: 15 · Bumblebolt: 3

Round inventory

Trinkets

19 trinkets · 11 types

Gold Nugget × 2

At the start of each day, gain $3.

Power Crown × 3

Your top middle monster has +20 Damage.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Warhorn × 4

On Battle Start Your monsters gain +10 Damage permanently.

Gold Trophy

On Victory Gain $8.

Wood Sword

Your monsters have +5 Damage.

Haste Crown × 2

Your top middle monster has +30% Cooldown Speed.

Mysterious Mask × 2

Choose a trainer and gain their ability.

Holy Grail

On Victory Gain $100.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Winged Crown

Your top middle monster has +1 Multicast.