Ranked run
Chef
Run 598gqplmxhcb1j0 · Sep 16, 2026, 12:40 AM

Trainer effect
Chef
Your singled-typed monsters gain Fire typing. Your Fire monsters have +2 Burn.
Selected team
Round 20
Round result: loss

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 210% of the Burn stacks on the enemy.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Ouroblaze · Saberhorn
- Fire × 2Ouroblaze · Steamscuttle
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Ouroblaze.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 10
- DamageOuroblaze: 400 · Saberhorn: 100
- HealSteamscuttle: 60
Round inventory
Trinkets
48 trinkets · 19 types

Junk × 19
Does nothing.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Gold Trophy × 2
On Victory Gain $8.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Giant Club × 2
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Zenith Stone × 3
When your monsters gain stats, they gain +80% more (except Multicast).

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Market License × 2
Increase shop rank by 1.

Power Bell
Monsters in your shop have +25 Damage.

Razor Beak
Your Flying monsters have +1 Multicast.

Metal Bat × 3
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Nugget
Increase Income by $3.

Barbell × 2
+5000 HP

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Mysterious Charm
+25% HP
