Ranked run
Swim Coach
Run 20m8zbb95qfnlks · Sep 14, 2026, 2:54 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 9
Round result: loss

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +1 Multicast for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +40 Heal permanently.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Shelldra · Aster · Plunderbird
- Dragon × 2Shelldra · Draconarch
Ability text matches
- Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Shelldra, Plunderbird, Aster, Aster.
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Shelldra, Aster, Plunderbird, Aster.
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Shelldra, Aster, Plunderbird, Aster.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShelldra: 15 · Plunderbird: 1 · Draconarch: 100
- HealShelldra: 15 · Aster: 40 · Plunderbird: 55 · Aster: 40 · Aster: 40
Round inventory
Trinkets
5 trinkets · 3 types

Wood Sword
Your monsters have +5 Damage.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Market License × 3
Increase shop rank by 1.
