Ranked run

Monster Ranger

Run xzsfcnrl4s2e9kf · Jul 26, 2026, 2:59 AM

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Patch unknownUpdated Jul 26, 2026, 2:05 PM1 observed rounds
Outcomeunknown
Record01
MMR1565?
Tierdiamond

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 14

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 2:05 PM6 board slots16 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage200
Ability / passive

Adjacent allies apply their Ongoing abilities 2 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage450
Ongoing

Adjacent allies with no abilities have +6 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 1 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage2
Shock8
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Onsetra · Stellagon
  • Electric × 2Bumblebolt · Joltail
  • Steel × 2Clawnetic · Ironcore

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt, Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Joltail795 rounds together · 55% round win association795 observed win/loss round results
  • Onsetra + Stellagon791 rounds together · 48% round win association791 observed win/loss round results
  • Bumblebolt + Onsetra651 rounds together · 54% round win association651 observed win/loss round results
  • Bumblebolt + Ironcore649 rounds together · 53% round win association649 observed win/loss round results
  • Bumblebolt + Stellagon487 rounds together · 54% round win association487 observed win/loss round results
  • Clawnetic + Ironcore397 rounds together · 49% round win association397 observed win/loss round results
  • Ironcore + Joltail365 rounds together · 52% round win association365 observed win/loss round results
  • Ironcore + Onsetra295 rounds together · 49% round win association295 observed win/loss round results
  • Ironcore + Stellagon277 rounds together · 47% round win association277 observed win/loss round results
  • Bumblebolt + Clawnetic234 rounds together · 42% round win association234 observed win/loss round results
  • Joltail + Onsetra178 rounds together · 53% round win association178 observed win/loss round results
  • Joltail + Stellagon170 rounds together · 52% round win association170 observed win/loss round results
  • Clawnetic + Onsetra128 rounds together · 47% round win association128 observed win/loss round results
  • Clawnetic + Stellagon94 rounds together · 48% round win association94 observed win/loss round results
  • Clawnetic + Joltail87 rounds together · 45% round win association87 observed win/loss round results

Team toolkit

  • DamageOnsetra: 200 · Stellagon: 450 · Bumblebolt: 9 · Clawnetic: 60 · Joltail: 2 · Ironcore: 30
  • ShockBumblebolt: 3 · Joltail: 8

Round inventory

Trinkets

16 trinkets · 10 types

Power Band

Give the first monster you buy each day +20 Damage.

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Wood Sword × 2

Your monsters have +5 Damage.

Gold Bar

At the start of each day, gain $10.

Market License

Increase shop rank by 1.

Warhorn × 4

On Battle Start Your monsters gain +10 Damage permanently.

Mysterious Charm

+25% HP

Fancy Sword

Your monsters have +3% for each trinket you have.

Metronome × 2

When your monster cast, they gain +10 Damage for this battle.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).