Ranked run

Musician

Run wkynoc7d6utfrf4 · Jul 25, 2026, 10:51 AM

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Patch unknownUpdated Jul 25, 2026, 1:03 PM6 observed rounds
Outcomeunknown
Record33
MMR1698?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 8

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 1:03 PM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Blazewing

FireFlying

Tier 4 · Cost 35

Cooldown5s
Multicast3
Burn5
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast3
Damage20
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Flying × 2Blazewing · Velocect

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Joltail + Velocect1,576 rounds together · 54% round win association1,576 observed win/loss round results
  • Boomagon + Velocect1,486 rounds together · 48% round win association1,486 observed win/loss round results
  • Ironcore + Velocect783 rounds together · 47% round win association783 observed win/loss round results
  • Boomagon + Ironcore506 rounds together · 50% round win association506 observed win/loss round results
  • Boomagon + Joltail449 rounds together · 45% round win association449 observed win/loss round results
  • Ironcore + Joltail355 rounds together · 52% round win association355 observed win/loss round results
  • Blazewing + Boomagon161 rounds together · 45% round win association161 observed win/loss round results
  • Blazewing + Velocect51 rounds together · 29% round win association51 observed win/loss round results
  • Blazewing + Joltail12 rounds together · 33% round win association12 observed win/loss round results
  • Blazewing + Ironcore11 rounds together · 36% round win association11 observed win/loss round results

Team toolkit

  • BurnBlazewing: 5
  • DamageIroncore: 30 · Joltail: 3 · Ironcore: 30 · Boomagon: 40 · Velocect: 20
  • ShockJoltail: 12

Round inventory

Trinkets

4 trinkets · 3 types

Power Crown × 2

Your top middle monster has +20 Damage.

Gold Bar

At the start of each day, gain $10.

Treasure Map

Your next Trinket gift choices are 1 rarity tier higher.