Ranked run

Lucky Girl

Run 9owsn2qz0y0riq6 · Jul 25, 2026, 9:12 AM

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Patch unknownUpdated Jul 25, 2026, 1:03 PM3 observed rounds
Outcomeunknown
Record03
MMR1744?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 1:03 PM6 board slots7 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock16
On Battle Start

Trigger this and gain +2 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast6
Damage10
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast3
Damage40
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Adjacent allies have +200% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Frizzly · Humbolt · Pylong
  • Flying × 2Velocect · Humbolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Frizzly, Humbolt, Pylong.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Velocect2,176 rounds together · 53% round win association2,176 observed win/loss round results
  • Frizzly + Velocect1,161 rounds together · 52% round win association1,161 observed win/loss round results
  • Humbolt + Ironcore867 rounds together · 48% round win association867 observed win/loss round results
  • Pylong + Velocect824 rounds together · 49% round win association824 observed win/loss round results
  • Ironcore + Velocect783 rounds together · 47% round win association783 observed win/loss round results
  • Ironcore + Pylong648 rounds together · 50% round win association648 observed win/loss round results
  • Humbolt + Velocect574 rounds together · 47% round win association574 observed win/loss round results
  • Humbolt + Pylong558 rounds together · 51% round win association558 observed win/loss round results
  • Cherubble + Pylong534 rounds together · 48% round win association534 observed win/loss round results
  • Frizzly + Ironcore407 rounds together · 43% round win association407 observed win/loss round results
  • Frizzly + Humbolt372 rounds together · 45% round win association372 observed win/loss round results
  • Cherubble + Ironcore371 rounds together · 48% round win association371 observed win/loss round results
  • Frizzly + Pylong291 rounds together · 42% round win association291 observed win/loss round results
  • Cherubble + Humbolt244 rounds together · 55% round win association244 observed win/loss round results
  • Cherubble + Frizzly155 rounds together · 45% round win association155 observed win/loss round results

Team toolkit

  • DamageFrizzly: 1 · Ironcore: 30 · Velocect: 10 · Humbolt: 40 · Pylong: 1
  • ShieldCherubble: 100
  • ShockFrizzly: 16 · Humbolt: 1 · Pylong: 15

Round inventory

Trinkets

7 trinkets · 6 types

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Gold Bar

At the start of each day, gain $10.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.