Ranked run

Lucky Girl

Run 9owsn2qz0y0riq6 · Jul 25, 2026, 9:12 AM

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Patch unknownUpdated Jul 25, 2026, 1:03 PM3 observed rounds
Outcomeunknown
Record03
MMR1744?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 1:03 PM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock16
On Battle Start

Trigger this and gain +2 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast5
Damage54
Shock5
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage150
Ongoing

Adjacent allies with no abilities have +2 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast6
Damage10
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Adjacent allies have +200% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Frizzly · Humbolt · Pylong
  • Flying × 2Humbolt · Velocect

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Frizzly, Humbolt, Pylong.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Frizzly + Velocect1,144 rounds together · 52% round win association1,144 observed win/loss round results
  • Stellagon + Velocect901 rounds together · 47% round win association901 observed win/loss round results
  • Humbolt + Ironcore864 rounds together · 48% round win association864 observed win/loss round results
  • Pylong + Velocect793 rounds together · 49% round win association793 observed win/loss round results
  • Ironcore + Velocect772 rounds together · 48% round win association772 observed win/loss round results
  • Ironcore + Pylong643 rounds together · 50% round win association643 observed win/loss round results
  • Humbolt + Velocect574 rounds together · 47% round win association574 observed win/loss round results
  • Humbolt + Pylong551 rounds together · 50% round win association551 observed win/loss round results
  • Frizzly + Ironcore407 rounds together · 43% round win association407 observed win/loss round results
  • Frizzly + Humbolt368 rounds together · 45% round win association368 observed win/loss round results
  • Humbolt + Stellagon316 rounds together · 52% round win association316 observed win/loss round results
  • Frizzly + Pylong287 rounds together · 41% round win association287 observed win/loss round results
  • Ironcore + Stellagon274 rounds together · 48% round win association274 observed win/loss round results
  • Pylong + Stellagon224 rounds together · 49% round win association224 observed win/loss round results
  • Frizzly + Stellagon91 rounds together · 45% round win association91 observed win/loss round results

Team toolkit

  • DamageFrizzly: 1 · Ironcore: 30 · Humbolt: 54 · Stellagon: 150 · Velocect: 10 · Pylong: 1
  • ShockFrizzly: 16 · Humbolt: 5 · Pylong: 15

Round inventory

Trinkets

9 trinkets · 8 types

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Gold Bar

At the start of each day, gain $10.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.