Ranked run
Swim Coach
Run 6bgow40yg38s1ow · Jul 30, 2026, 5:06 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: win

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Zephyrex
Tier 4 · Cost 60
Give the Flying ally in front +3 Multicast permanently. (Zephyrex can't have Multicast)
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Plunderbird · Aster · Torrantler
- Dragon × 2Boomagon · Draconarch
- Flying × 2Plunderbird · Zephyrex
Ability text matches
- Zephyrex references FlyingGive the Flying ally in front +3 Multicast permanently. (Zephyrex can't have Multicast)Potential interaction with Plunderbird.
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Plunderbird, Torrantler.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Plunderbird, Aster.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBoomagon: 40 · Plunderbird: 1 · Zephyrex: 100 · Draconarch: 100
- HealPlunderbird: 25 · Aster: 40 · Torrantler: 200
Round inventory
Trinkets
18 trinkets · 12 types

Rainbow Berry
Your monsters have +4 Damage for each unique type on your team.

Market License × 2
Increase shop rank by 1.

Sapphire Amulet × 2
You receive 25% more Heal.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Haste Orb
Your monsters have +15% Cooldown Speed.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Metronome × 2
When your monsters cast, they gain +10 Damage for this battle.

Barbell × 2
+5000 HP

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Mighty Bell
Monsters in your shop have +300 Damage.

Haste Crown
Your top middle monster has +30% Cooldown Speed.
